Inside the Fallout Universe, the Gaming World’s Most Surprising Television Success
The Fallout TV show is back to streaming services, and it's safe to say that audiences were agreeably astonished by the caliber of its first season. By portraying the atomic-age, nuclear-ravaged United States through the perspectives of three different characters, it succeeded in capturing multiple facets of the player's journey.
There was Lucy the vault dweller, attempting to uphold her morals and finding that the ruined world made that incredibly hard; Max, the Brotherhood of Steel rookie, who begins to question his cult's authority and creates significant chaos in powered exoskeleton; and the Ghoul, a standout performance who has completely shed any sense of morality out in the contaminated badlands.
Building Anticipation for Season Two
The show's first season conclusion unveiled key information about those responsible for the atomic conflict that trapped a population in bomb-proof bunkers for centuries. It also left plenty of questions unanswered for the second season – and, on this occasion, hopes are considerably elevated.
“We’ll take ‘not terrible’ – we should print that on merchandise,” quips Jonah Nolan.
“Going into the initial season, everyone’s like, ‘Just get it right’,” adds the game director. “We’re over the moon with the reception to the show, so this time people are coming in with more eagerness and new expectations.”
A New Vegas Vibe for the Next Installment
The new season is located in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and cast in the series, even if it was technically flawed at launch.
“It’s more of a sun-baked feel, a Mojave vibe, that’s so key to that game,” says the co-creator. “That parched, blasted-out Route 66 feeling of the game is so much rewarding to incorporate into the show.”
In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators hint that it does reference the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is distinguished by its tactile feel – its creators ensured real props and locations were fabricated, mirroring the cobbled-together nature of the settlements in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all standing in front of a blue screen,” comments another of the showrunners. “The key objective of an adaptation, particularly of a video game, is to appear as if it’s tangible.”
In fact, virtually every element you see on-screen is real, including the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are portrayed by practical effects, and were apparently rather intimidating up close.
A Labor of Love
The Fallout series succeeds because it is made by talented film-makers who are also passionate gamers, with the help of the original creators behind the video games. This common understanding for the world is apparent in the finished show.
The second season is debuting on a weekly basis rather than as a full-season drop, representing a shift from the first season. This schedule will foster a new weekly discussion, a dynamic the team themselves are eager to engage with.
“It's richer, it’s bigger, it’s wittier, it has a lot of twists,” promises Howard. “I can't wait to seeing what people think.”